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Force of nature
Force of nature










Paladin: No really good way, outside of Consecration and wait them out.įor the druid using it, the best is to outlast a cooldown or two before throwing them in.Shaman: Stoneclaw Totem, Fire Nova Totem.Hunter: Feign Death (which will most of the time move the treants to their pet), various traps.Swipe or Hurricane will all take some time to clean them up. Druid: No really good way, ironically enough.Rogue: Vanish, or Evasion will mitigate a lot of it.Icy Veins will also prevent any casting time lost, but not their damage. Mage: Frost Nova and move away, or Arcane Explosion a few times.Some of the more common (apart from Ice Block and the like which avoids prevents damage): In PVP, there's a lot of ways to avoid their damage. Chances are large that they'll die long before the next mob is dead, thus leaving you alone with the mob. They are quick to run to the next mob, thus aggroing it. Be careful when using them in mob-infested areas.This can be avoided by having the treants attack the mob's back, but that's not always easy to do with their hardly top AI.

force of nature

For that reason, be careful when using it in fights or phases where the tank is in dire danger of dying. However, there is one exception: When a mob parries a treant's attack (like any other attack), their next swing at the tank is faster. There's rarely reason to save it, as the treants have their own aggro table (no additional threat to you).

  • Generally, use the cooldown as often as it's up.
  • To very easily increase the damage done by your treants, debuff their target(s) with Faerie Fire.











  • Force of nature